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Making a wow server with Antrix 2.1.1-2.1.2
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Autor Mesaj
Astaroth
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<b><font color=red>Admin</font></b>
Astaroth

Data inscrierii: 04/Oct/2006
Mesaje: 2640
Localitate: MuZone World!

MesajTrimis: 10/07/2007 08:54    Titlul subiectului: Making a wow server with Antrix 2.1.1-2.1.2 Raspunde cu citat (quote)

Files Needed
[url=http://www.megaupload.com/?d=NM3SO4H5]Julianx's RepackV2(all needed files)[/url]
[url=http://filebeam.com/ce5659d4059537dff5c8d1b00cb83e8d]TNPSRev5_RTU.sql[/url]



Setting up Server

Step 1: Setting up mysql

a) Open the MySQL 5.0.41 Essentials installer and click "Next"
b) Choose "Typical" and click "Next"
c) Click "Install"
d) After installation, click "Next" twice, till the last tab of this wizard.
e) Check the option "Configure the MySQL Server now" and click "Finish"
f) Just click "Next"
g) Choose "Standard Configuration" and click "Next"
h) Check the options "Install As Windows Service" and "Launch the MySQL Service automatically", then click "Next"
i) Check "Modify Security Settings" and fabricate a password, then click "Next"
j) Just click "Execute"
k) Check that everything gone well and then click "Finish"

Step 2: Installing sqylog

3) Install SQLyog Comunity 6.02
a) Start the SQLyog Comunity 6.02 installer and click "Next"
b) Check "I accept the terms in the License Agreement", then click "Next"
c) Select your favorite options, then click "Next"
d) Choose a folder, then click "Install"
e) Wait until the setup is completed succesfully, then click "Next"
f) Check "Run SQLyog Comunity 6.02" and click "Finish"
g) Just click "Continue..."
h) Fill the Password cell with your MySQL root password (the password is the one you used during MySQL 5.0.41 Essentials configuration), then click "Connect"
i) Agree and save your password in SQLyog connection manager -
j) Right click on "root@localhost" and select "Create Database..."
k) Put "antrix" (without quotes) and click "Create"
l) Right click on "antrix" and select "Restore From SQL Dump..."
m) Browse your "sql" folder and select the Database "TerraNetRev5_RTU.sql
n) When finished click "done"
o) Right click on "root@localhost" and select "Create Database..."
p) Put "antrix2" (without quotes) and click "Create Database..."
q) Right click on "antrix2" and select "Restore From SQL Dump..."
r) Browse your "sql" folder and select the Database "TNPSRev6.sql"
s) When finished click "done"
t) Now right Click your "antrix2" Database and click "copy database to different host/DB..."
u) Copy your "antrix2" Database to your "antrix" Database, but remember be sure to "check" the box that says "Drop table if exists in Target"
v) When the import is completed succesfully, click "Close" (you can delete "antrix2" Database now if you like)
w) Click on "Refresh Object Browser" , then select your "antrix Database and select "accounts" table in your "antrix" databse. Now click on "Table Data" and you will see your "accounts" table data
Dead Fill the cells to whatever you want your acct to be. To make TBC go to very end of cells and change the flags to 8. To make self GM enter "az" into the GM cell. then click "Save Changes"
y) Close SQLyog Comunity 6.02

Step 3: CONF files
TO make this Work, copy these configs over yours and delete the red writing and replace it with your info!

a)Antrix.conf

Cod:

#######################################################################
# Antrix Configuration File
# Last updated at revision 446 by Burlex
#######################################################################

/********************************************************************************
 * How to use this config file:                                                 *
 * Config files are in a block->variable->setting format.                       *
 * A < signifies the opening of a block, the block name is expected after that. *
 * After the block name, a space and then the settings sperated by = / ' '.     *
 *                                                                              *
 * e.g.                                                                         *
 * <block>                                            *
 *                                                                              *
 * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
 * of the line, or in shell compus (#).                                         *
 ********************************************************************************/

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Database Section
#
#   Database.Host      - The hostname that the database is located on
#   Database.Username  - The username used for the mysql connection
#   Database.Password  - The password used for the mysql connection
#   Database.Name      - The database name
#   Database.Port      - Port that MySQL listens on. Usually 3306.
#   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

 <Database>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Listen Config
#
#    Host
#        This is the address that the server will listen on.
#        To listen on all addresses, set it to 0.0.0.0
#        Default: 127.0.0.1 (localhost)
#
#    WorldServerPort
#        This is the port that the world server listens on.
#        It has to be the same as what is specified in the
#        realms table in the LogonDatabase.
#        Default: 8129
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Listen>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Level Setup
#
#    Console Logging Level
#        This directive controls how much output the server will
#        display in it's console. Set to 0 for none, or -1 to disable.
#        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#        Default: 3
#
#    World server packet logging feature
#        If this directive is turned on, a file called `world.log`
#        will be created in the server's directory and all packets
#        sent and received by clients will be dumped here in bfg
#        format.
#        Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogLevel>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Server Settings
#
#    PlayerLimit
#        This directive controls the amount of sessions that will be
#        accepted by the server before it starts to add people to
#        the server queue.
#        Default: 100
#
#    PlrUpdateDistance
#        This directive controls the distance (internal yards) that the player can "see" up to
#        and receieve updates for. For smaller servers, you can probably increase this number.
#        Increasing this number will also increase the servers bandwidth consumption and CPU usage.
#        Default: 80
#
#    Motd
#        This message will be displayed by the server in the chat
#        box every time any user logs on. Colors can be used in the
#        standard WoW format.
#        Default: "No MOTD specified
#
#    Send Build On Join
#        This directive controls whether the server's internal revision
#        will be sent to clients upon entering the world. Use it to help
#        testers report bugs.
#
#    Send Stats On Join
#        This directive controls whether the server will send the online player
#        count to a cilent when it enters the world.
#
#    Breathing Setup
#        If the breathing code is causing problems or you want to run a fun server, you can disable
#        water checks by enabling this directive.
#        Default: 1
#
#    Speedhack detection
#        If this directive is turned on, speedhack detection will be activated and speedhackers
#        will be warned / kicked.
#        Default: 0
#
#    Level Cap
#        This variable controls the level that stats will be generated up to internally.
#        Beyond this level players can still see a higher level visually but their stats won't
#        increase beyond this point.
#        Default: 70
#
#    Seperate Channels Control
#        This directive controls whether horde and alliance chats will be seperated across channels.
#        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
#        across channels.
#        Default: 0
#
#    Compression Threshold
#        This directive controls the limit when update packets will be compressed using deflate.
#        For lower-bandwidth servers use a lower value at the cost of cpu time.
#        Default: 1000
#
#    Queue Update Rate
#        This directive controls how many milliseconds (ms) between the updates
#        that the queued players receieve telling them their position in the queue.
#        Default: 5000 (5 seconds).
#
#    Kick AFK Players
#        Time in milliseconds (ms) that a player will be kicked after they go afk.
#        Default: 0 (disabled)
#
#    Connection Timeout
#        This directive specifies the amount of seconds that the client will be disconnected
#        after if no ping packet is sent. It is advised to leave it at the default.
#        Default: 180
#
#    Realm Type
#        This is the realm type that will be used by the server to handle world pvp.
#        Default: 0 (pve)(RPPVE)
#        Other values: 1(pvp)(RPPVP)
#
#    AdjustPriority
#        Set the server to high process priority?
#        Default: 0
#
#    RequireAllSignatures
#        This directive controls whether the full 10 signatures will be required in order
#        to turn in a petition. Smaller servers would be better off having it turned off.
#        Default: off
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Server>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Die Directive
#
#    If this triggers it means you didn't read your config file!
#    Just comment it or remove it when you've read this.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<die>   <img src=" border="0" /><img src=" border="0" />(delete this message)


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Power regeneration multiplier setup
#
#    These directives set up the multiplier in which regen values will be
#    multiplied by every 2 seconds.
#    Powers:
#        Power1 = Mana, Power2 = Rage, Power3 = Energy
#   
#    Reputation:
#        Kill = Rep gained on kill, Quest = rep gained from quests
#
#    Honor:
#        Honor = multiplier used to calculate honor per-kill.
#
#    PvP:
#        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
#
#    XP:
#        The xp that a player receives from killing a creature will be multiplied
#        by this value in order to get his xp gain.
#
#    RestXP:
#        Value is the amount of rest XP a player will recieve per minute of rest time.
#
#    Drop:
#        This value will be multiplied by any gold looted and the drop percentages of the
#        items for creatures will also be multiplied for this to determine which items
#        to drop.
#
#    Save:
#        Value in milliseconds (ms) that will be between player autosaves.
#        Default: 300000 (5 minutes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Rates>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GM Client Channel
#
#   This should be set to 'gm_sync_channel' for the My_Master addon to work.
#
#   Default: gm_sync_channel
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<GMClient>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Terrain Configuration
#
#   Set the path to the map_xx.bin files and whether unloading should be enabled
#   for the main world maps here. Unloading the main world maps when they go idle
#   can save a great amount of memory if the cells aren't being activated/idled
#   often. Instance/Non-main maps will not be unloaded ever.
#
#   Default:
#      MapPath = "maps"
#      UnloadMaps = 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Terrain>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Settings
#
#    Cheaters:
#        This directive sets up the cheater logging file, if turned on any
#        cheat / packet exploit / speedhack attempts will be logged here.
#
#    GMCommands:
#        These two directives set up the GM command logging fie. If turned on,
#        most gm commands will be logged for this file for abuse investigation, etc.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Log>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Mail System Setup
#
#    These directives control the limits and behaviour of the ingame mail system.
#    All options must have Mail prefixed before them.
#   
#    ReloadDelay                 
#        Controls the delay at which the database is "refreshed". Use it if you're
#        inserting mail from an external source, such as a web-based interface.
#        0 turns it off.
#        Default: 0
#
#    DisablePostageCostsForGM
#        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
#        Default: 1
#
#    DisablePostageCosts
#        Disables postage costs for all players.
#        Default: 0
#
#    DisablePostageDelayItems
#        Disables the one hour wait time when sending mail with items attached.
#        Default: 1
#
#    DisableMessageExpiry
#        Turns off the 30 day / 3 day after read message expiry time.
#        WARNING: A mailbox still cannot show more than 50 items at once
#        (stupid limitation in client).
#        Default: 0
#
#    EnableInterfactionMail
#        Removes the faction limitation for sending mail messages. Applies to all players.
#        Default: 1
#
#    EnableInterfactionMailForGM
#        Removes the faction limitation for sending mail messages, but only applies
#        to GM's. EnableInterfactionMail overrides this.
#        Default: 1
#   
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Mail>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Status Dumper Config
#
#        These directives set up the status dumper plugin. Filename is an
#        absolute or relative path to the server binary. Interval is the
#        time that the stats will be dumped to xml.
#        Default: stats.xml / 120000 (2 minutes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<StatDumper>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Startup Options
#
#    Preloading
#        This directive controls whether the entire world will be spawned at server
#        startup or on demand. It is advised to leave it disabled unless you are a
#        developer doing testing.
#        Default: off
#
#    Background Loot Loading
#        This directive controls whether loot will be loaded progressively during
#        startup or in the background in a seperate thread. Turning it on will
#        result in much faster startup times.
#        Default: on
#
#    Multithreaded Startup
#        This controls whether the server will spawn multiple worker threads to
#        use for loading the database and starting the server. Turning it on
#        increases the speed at which it starts up for each additional cpu in your
#        computer.
#        Default: on
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Startup>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Setup
#
#    DisablePings   
#        This directive controls whether pings will be sent to the logonserver to check
#        if the connection is still "alive". Expect problems if it is disabled.
#        Default: 0
#
#    RemotePassword
#        This directive controls the password used to authenticate with the logonserver.
#        It must be the same between the two configs. If it is not, your server will
#        not register.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogonServer>

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Die Directive
#
#    If this triggers it means you didn't read your config file!
#    Just comment it or remove it when you've read this.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<die2>   <img src=" border="0" /><delete>variable->setting format.                       *
 * A < signifies the opening of a block, the block name is expected after that. *
 * After the block name, a space and then the settings sperated by = / ' '.     *
 *                                                                              *
 * e.g.                                                                         *
 * <block>                                            *
 *                                                                              *
 * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
 * of the line, or in shell format (#).                                         *
 ********************************************************************************/

# LogonDatabase Section
#
#    These directives are the location of the `realms` and `accounts`
#    tables.
#
#    LogonDatabase.Host      - The hostname that the database is located on
#    LogonDatabase.Username  - The username used for the mysql connection
#    LogonDatabase.Password  - The password used for the mysql connection
#    LogonDatabase.Name      - The database name
#    LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
#    LogonDatabase.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#

<LogonDatabase>


# Host Directive
#
#    This is the address that the realmlist will listen on.
#    To listen on all addresses, set it to 0.0.0.0
#    Default: 127.0.0.1 (localhost)
#
#    Note: ISHost is the interserver communication listener.
#

<Listen>

# Server console logging level
#
#    This directive controls how much output the server will
#    display in it's console. Set to 0 for none.
#    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#    Default: 3
#

<LogLevel>

# Account Refresh Time
#
#    This controls on which time interval accounts gets
#    refreshed. (In seconds)
#    Default = 600
#

<Rates>

# Accepted Build Range Setup
#
#    These two directives set up which clients will be
#    allowed to authenticate with the realm list.
#
#    Set these to the same builds that the server was
#    compiled for.
#
#    As of the last update, version 2.1.1 was build 6739.
#

<Client>

# WorldServer Setup
#
#    This directive controls the password used to authenticate with the worldserver.
#    It must be the same between the two configs. If it is not, your server will
#    not register.
#
#    Default: "change_me_logon"
#

<LogonServer>

c)Realms.conf

Cod:

#######################################################################
# Antrix Realms Configuration File
# Last updated at revision 446 by Burlex
#######################################################################

/********************************************************************************
 * How to use this config file:                                                 *
 * Config files are in a block->variable->setting format.                       *
 * A < signifies the opening of a block, the block name is expected after that. *
 * After the block name, a space and then the settings sperated by = / ' '.     *
 *                                                                              *
 * e.g.                                                                         *
 * <block>                                            *
 *                                                                              *
 * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
 * of the line, or in shell format (#).                                         *
 ********************************************************************************/

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Section
#
#    Address:
#        The address (no port) of the server.
#
#    Port:
#        The port on which the logon server listens. (*** NOT 3724 ***)
#
#    Name:
#        Not really relavant, but name the logon.
#
#    RealmCount:
#        The number of realms in the next section.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogonServer>

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Realm Section
#
#    Name:
#        The name of the realm.
#   
#    Address:
#        The address (and port) of that realm.
#
#    Icon:
#        The type of realm (PVP, Normal, RPPVP, RP)
#
#    Colour:
#        Realm colour in realm list display.
#
#    TimeZone:
#        Time zone the realm is in.
#
#    Population:
#        (0 = low, 1 = medium, 2 = high)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Realm1>

Step 4:Run the server
a) If you have any router or firewall, be sure to foreward the following ports:
3306, 3724, 8093 and 8129.(to froward ports enter your External IP into your web-Browser)I'm not sure about all of them, so i suggest to forward them both in TCP and UDP.
b) If you do not know your External IP google "external IP" and click the 1st link and ther ewill be a # that looks sorta like "123.64.234.123" that is your External IP
b) Run Logonserver.exe (or the restarter)
c) Run Antrix.exe (or the restarter)
d)If your getting authenticating failure do this:
Make sure your remote passwords in Antrix.conf and Logonserver.conf are the same, they are at the bottom of each config saying change_me_world and chane_me_logon make sure they are both the same eg name them both server then it should work

~How To make server Public~


Step 1:Getting a Dynamic DNS
a) to get Dynamic DNS go to no-ip, Create an account.....
b) When acct made go to "Hosts/Redirects" then click "add"....
c) Now enter the name you want there and pick a domain, ex: "yourservername.no-ip".biz Make sure you keep the host type as "DNS host (a)"...
d) once this is created you can now use this as your external IP as it is your external IP, but in words.
e) Now to make it so you can let others connect.....
f) go into Mycomputer>Windows>System32>Drivers>etc.....now open the file "hosts" with wordpad.....
g) when opened it should look like this...

Cod:

# Copyright (c) 1993-1999 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
#      102.54.94.97     rhino.acme.com          # source server
#       38.25.63.10     x.acme.com              # x client host

127.0.0.1       localhost

h) ok now add your DNS host in there, it should look like this after...

Cod:

# Copyright (c) 1993-1999 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
#      102.54.94.97     rhino.acme.com          # source server
#       38.25.63.10     x.acme.com              # x client host

127.0.0.1       localhost
127.0.0.1       yourDNShostgoesHere


i) now open up sqylog and change your mysql Host address to your DNS host.
(ex: Mysql Host Address: MyDNShost.no-ip.biz)
j) Now login, keep all other info the same.
k) Change your antrix conf to......
Cod:

#######################################################################
# Antrix Configuration File
# Last updated at revision 446 by Burlex
#######################################################################

/********************************************************************************
 * How to use this config file:                                                 *
 * Config files are in a block->variable->setting format.                       *
 * A < signifies the opening of a block, the block name is expected after that. *
 * After the block name, a space and then the settings sperated by = / ' '.     *
 *                                                                              *
 * e.g.                                                                         *
 * <block>                                            *
 *                                                                              *
 * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
 * of the line, or in shell format (#).                                         *
 ********************************************************************************/

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Database Section
#
#   Database.Host      - The hostname that the database is located on
#   Database.Username  - The username used for the mysql connection
#   Database.Password  - The password used for the mysql connection
#   Database.Name      - The database name
#   Database.Port      - Port that MySQL listens on. Usually 3306.
#   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

 <Database>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Listen Config
#
#    Host
#        This is the address that the server will listen on.
#        To listen on all addresses, set it to 0.0.0.0
#        Default: 127.0.0.1 (localhost)
#
#    WorldServerPort
#        This is the port that the world server listens on.
#        It has to be the same as what is specified in the
#        realms table in the LogonDatabase.
#        Default: 8129
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Listen>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Level Setup
#
#    Console Logging Level
#        This directive controls how much output the server will
#        display in it's console. Set to 0 for none, or -1 to disable.
#        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#        Default: 3
#
#    World server packet logging feature
#        If this directive is turned on, a file called `world.log`
#        will be created in the server's directory and all packets
#        sent and received by clients will be dumped here in bfg
#        format.
#        Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogLevel>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Server Settings
#
#    PlayerLimit
#        This directive controls the amount of sessions that will be
#        accepted by the server before it starts to add people to
#        the server queue.
#        Default: 100
#
#    PlrUpdateDistance
#        This directive controls the distance (internal yards) that the player can "see" up to
#        and receieve updates for. For smaller servers, you can probably increase this number.
#        Increasing this number will also increase the servers bandwidth consumption and CPU usage.
#        Default: 80
#
#    Motd
#        This message will be displayed by the server in the chat
#        box every time any user logs on. Colors can be used in the
#        standard WoW format.
#        Default: "No MOTD specified
#
#    Send Build On Join
#        This directive controls whether the server's internal revision
#        will be sent to clients upon entering the world. Use it to help
#        testers report bugs.
#
#    Send Stats On Join
#        This directive controls whether the server will send the online player
#        count to a cilent when it enters the world.
#
#    Breathing Setup
#        If the breathing code is causing problems or you want to run a fun server, you can disable
#        water checks by enabling this directive.
#        Default: 1
#
#    Speedhack detection
#        If this directive is turned on, speedhack detection will be activated and speedhackers
#        will be warned / kicked.
#        Default: 0
#
#    Level Cap
#        This variable controls the level that stats will be generated up to internally.
#        Beyond this level players can still see a higher level visually but their stats won't
#        increase beyond this point.
#        Default: 70
#
#    Seperate Channels Control
#        This directive controls whether horde and alliance chats will be seperated across channels.
#        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
#        across channels.
#        Default: 0
#
#    Compression Threshold
#        This directive controls the limit when update packets will be compressed using deflate.
#        For lower-bandwidth servers use a lower value at the cost of cpu time.
#        Default: 1000
#
#    Queue Update Rate
#        This directive controls how many milliseconds (ms) between the updates
#        that the queued players receieve telling them their position in the queue.
#        Default: 5000 (5 seconds).
#
#    Kick AFK Players
#        Time in milliseconds (ms) that a player will be kicked after they go afk.
#        Default: 0 (disabled)
#
#    Connection Timeout
#        This directive specifies the amount of seconds that the client will be disconnected
#        after if no ping packet is sent. It is advised to leave it at the default.
#        Default: 180
#
#    Realm Type
#        This is the realm type that will be used by the server to handle world pvp.
#        Default: 0 (pve)(RPPVE)
#        Other values: 1(pvp)(RPPVP)
#
#    AdjustPriority
#        Set the server to high process priority?
#        Default: 0
#
#    RequireAllSignatures
#        This directive controls whether the full 10 signatures will be required in order
#        to turn in a petition. Smaller servers would be better off having it turned off.
#        Default: off
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Server>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Die Directive
#
#    If this triggers it means you didn't read your config file!
#    Just comment it or remove it when you've read this.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<die>   <img src=" border="0" /><img src=" border="0" />(delete this message)


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Power regeneration multiplier setup
#
#    These directives set up the multiplier in which regen values will be
#    multiplied by every 2 seconds.
#    Powers:
#        Power1 = Mana, Power2 = Rage, Power3 = Energy
#   
#    Reputation:
#        Kill = Rep gained on kill, Quest = rep gained from quests
#
#    Honor:
#        Honor = multiplier used to calculate honor per-kill.
#
#    PvP:
#        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
#
#    XP:
#        The xp that a player receives from killing a creature will be multiplied
#        by this value in order to get his xp gain.
#
#    RestXP:
#        Value is the amount of rest XP a player will recieve per minute of rest time.
#
#    Drop:
#        This value will be multiplied by any gold looted and the drop percentages of the
#        items for creatures will also be multiplied for this to determine which items
#        to drop.
#
#    Save:
#        Value in milliseconds (ms) that will be between player autosaves.
#        Default: 300000 (5 minutes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Rates>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GM Client Channel
#
#   This should be set to 'gm_sync_channel' for the My_Master addon to work.
#
#   Default: gm_sync_channel
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<GMClient>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Terrain Configuration
#
#   Set the path to the map_xx.bin files and whether unloading should be enabled
#   for the main world maps here. Unloading the main world maps when they go idle
#   can save a great amount of memory if the cells aren't being activated/idled
#   often. Instance/Non-main maps will not be unloaded ever.
#
#   Default:
#      MapPath = "maps"
#      UnloadMaps = 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Terrain>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Settings
#
#    Cheaters:
#        This directive sets up the cheater logging file, if turned on any
#        cheat / packet exploit / speedhack attempts will be logged here.
#
#    GMCommands:
#        These two directives set up the GM command logging fie. If turned on,
#        most gm commands will be logged for this file for abuse investigation, etc.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Log>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Mail System Setup
#
#    These directives control the limits and behaviour of the ingame mail system.
#    All options must have Mail prefixed before them.
#   
#    ReloadDelay                 
#        Controls the delay at which the database is "refreshed". Use it if you're
#        inserting mail from an external source, such as a web-based interface.
#        0 turns it off.
#        Default: 0
#
#    DisablePostageCostsForGM
#        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
#        Default: 1
#
#    DisablePostageCosts
#        Disables postage costs for all players.
#        Default: 0
#
#    DisablePostageDelayItems
#        Disables the one hour wait time when sending mail with items attached.
#        Default: 1
#
#    DisableMessageExpiry
#        Turns off the 30 day / 3 day after read message expiry time.
#        WARNING: A mailbox still cannot show more than 50 items at once
#        (stupid limitation in client).
#        Default: 0
#
#    EnableInterfactionMail
#        Removes the faction limitation for sending mail messages. Applies to all players.
#        Default: 1
#
#    EnableInterfactionMailForGM
#        Removes the faction limitation for sending mail messages, but only applies
#        to GM's. EnableInterfactionMail overrides this.
#        Default: 1
#   
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Mail>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Status Dumper Config
#
#        These directives set up the status dumper plugin. Filename is an
#        absolute or relative path to the server binary. Interval is the
#        time that the stats will be dumped to xml.
#        Default: stats.xml / 120000 (2 minutes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<StatDumper>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Startup Options
#
#    Preloading
#        This directive controls whether the entire world will be spawned at server
#        startup or on demand. It is advised to leave it disabled unless you are a
#        developer doing testing.
#        Default: off
#
#    Background Loot Loading
#        This directive controls whether loot will be loaded progressively during
#        startup or in the background in a seperate thread. Turning it on will
#        result in much faster startup times.
#        Default: on
#
#    Multithreaded Startup
#        This controls whether the server will spawn numeroase worker threads to
#        use for loading the database and starting the server. Turning it on
#        increases the speed at which it starts up for each additional cpu in your
#        computer.
#        Default: on
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Startup>


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Setup
#
#    DisablePings   
#        This directive controls whether pings will be sent to the logonserver to check
#        if the connection is still "alive". Expect problems if it is disabled.
#        Default: 0
#
#    RemotePassword
#        This directive controls the password used to authenticate with the logonserver.
#        It must be the same between the two configs. If it is not, your server will
#        not register.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogonServer>

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Die Directive
#
#    If this triggers it means you didn't read your config file!
#    Just comment it or remove it when you've read this.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<die2>   <img src=" border="0" /><delete>variable->setting format.                       *
 * A < signifies the opening of a block, the block name is expected after that. *
 * After the block name, a space and then the settings sperated by = / ' '.     *
 *                                                                              *
 * e.g.                                                                         *
 * <block>                                            *
 *                                                                              *
 * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
 * of the line, or in shell format (#).                                         *
 ********************************************************************************/

# LogonDatabase Section
#
#    These directives are the location of the `realms` and `accounts`
#    tables.
#
#    LogonDatabase.Host      - The hostname that the database is located on
#    LogonDatabase.Username  - The username used for the mysql connection
#    LogonDatabase.Password  - The password used for the mysql connection
#    LogonDatabase.Name      - The database name
#    LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
#    LogonDatabase.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#

<LogonDatabase>


# Host Directive
#
#    This is the address that the realmlist will listen on.
#    To listen on all addresses, set it to 0.0.0.0
#    Default: 127.0.0.1 (localhost)
#
#    Note: ISHost is the interserver communication listener.
#

<Listen>

# Server console logging level
#
#    This directive controls how much output the server will
#    display in it's console. Set to 0 for none.
#    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#    Default: 3
#

<LogLevel>

# Account Refresh Time
#
#    This controls on which time interval accounts gets
#    refreshed. (In seconds)
#    Default = 600
#

<Rates>

# Accepted Build Range Setup
#
#    These two directives set up which clients will be
#    allowed to authenticate with the realm list.
#
#    Set these to the same builds that the server was
#    compiled for.
#
#    As of the last update, version 2.1.1 was build 6739.
#

<Client>

# WorldServer Setup
#
#    This directive controls the password used to authenticate with the worldserver.
#    It must be the same between the two configs. If it is not, your server will
#    not register.
#
#    Default: "change_me_logon"
#

<LogonServer>

Realms.conf
Cod:


#######################################################################
# Antrix Realms Configuration File
# Last updated at revision 446 by Burlex
#######################################################################

/********************************************************************************
 * How to use this config file:                                                 *
 * Config files are in a block->variable->setting format.                       *
 * A < signifies the opening of a block, the block name is expected after that. *
 * After the block name, a space and then the settings sperated by = / ' '.     *
 *                                                                              *
 * e.g.                                                                         *
 * <block>                                            *
 *                                                                              *
 * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
 * of the line, or in shell format (#).                                         *
 ********************************************************************************/

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Section
#
#    Address:
#        The address (no port) of the server.
#
#    Port:
#        The port on which the logon server listens. (*** NOT 3724 ***)
#
#    Name:
#        Not really relavant, but name the logon.
#
#    RealmCount:
#        The number of realms in the next section.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogonServer>

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Realm Section
#
#    Name:
#        The name of the realm.
#   
#    Address:
#        The address (and port) of that realm.
#
#    Icon:
#        The type of realm (PVP, Normal, RPPVP, RP)
#
#    Colour:
#        Realm colour in realm list display.
#
#    TimeZone:
#        Time zone the realm is in.
#
#    Population:
#        (0 = low, 1 = medium, 2 = high)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Realm1>


l)change your realmlist to youDNShost.
m)vhoila your done and ready to go!
_________________
Making a wow server with Antrix 2.1.1-2.1.2 Making a wow server with Antrix 2.1.1-2.1.2
Sus
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gZx
Supreme
<font color=blue><b>Supreme</b>


Data inscrierii: 12/Aug/2007
Mesaje: 1114
Localitate: In Your System

MesajTrimis: 18/08/2007 13:51    Titlul subiectului: Raspunde cu citat (quote)

you can make it 2.1.3 if u modify some thing... u can look in AnDrEi3008's guide.
_________________
Nick Vechi: AnDr3i
Making a wow server with Antrix 2.1.1-2.1.2 Making a wow server with Antrix 2.1.1-2.1.2
Sus
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highskyll
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<b>Newbie</b>


Data inscrierii: 05/Ian/2007
Mesaje: 3

MesajTrimis: 07/09/2007 22:59    Titlul subiectului: Raspunde cu citat (quote)

AnDr3i a scris:
you can make it 2.1.3 if u modify some thing... u can look in AnDrEi3008's guide.


please give me a link to that guide :)
Sus
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gZx
Supreme
<font color=blue><b>Supreme</b>


Data inscrierii: 12/Aug/2007
Mesaje: 1114
Localitate: In Your System

MesajTrimis: 08/09/2007 09:42    Titlul subiectului: Raspunde cu citat (quote)

just modify in conf files where it says client min build: leave it and client max build put it to 6898 or smth like that lemme check.
_________________
Nick Vechi: AnDr3i
Making a wow server with Antrix 2.1.1-2.1.2 Making a wow server with Antrix 2.1.1-2.1.2
Sus
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Kirai
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<b>Newbie</b>


Data inscrierii: 09/Apr/2008
Mesaje: 2

MesajTrimis: 09/04/2008 23:27    Titlul subiectului: Raspunde cu citat (quote)

I'm having trouble with getting it to boot, it keeps saying that the database is missing. "One or more paramaters were missing from the database parameters." Thats the întocmai thing it says...
Sus
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